![]() "Name in GUI" defines the item's display name when hovering over it in the inventory. "Enable item glowing effect" refers to the enchantment shimmer effect that is present on enchanted books and enchanted golden apples/Notch apples. If you wish to use the comma in the text, put a backslash before it (\,). The text does not automatically break lines up, so you must break lines manually with a comma (,). "Special information about the item" does the same thing as the "lore" NBT tag. ![]() You can also add your own model if you feel these two are inadequate, which I may touch on in a later guide. Normal is the same way as everything else. Tool is how weapons, tools, sticks, bones, and blaze rods are held. "Item Model" defines how the item is held in an entity's hand - there are two built-in models, "Normal" and "Tool". I'd recommend having this be 16x16 pixels, or at least square. You can add any image to this and it will be what the item shows up as in the inventory. There are 4 available variables for this page. This guide may also work for future versions or some forks of MCreator, but try to use your initiative if something doesn't line up exactly. This guide will cover all aspects of items Minecraft Forge 1.16.4 as of MCreator version 2021.1. Now that your development environment is set up, you can start creating your first Add-On and learn more about resource packs.The current MCreator guides are not very centralised so I thought I'd make some myself. Click on this link to download Blockception's Minecraft Bedrock Development for Visual Studio Code.Click on this link to download Bedrock Definitions for Visual Studio Code. ![]() Extensions are a great way to help write and understand Minecraft syntax when working on resource and behavior packs. Visual Studio Code supports extensions created by the Visual Studio Code developer community. Installing Visual Studio Codeįollow the link here to install Visual Studio Code. However, Visual Studio Code is a free to use text-based editor that supports third party extensions, including some built specifically for Bedrock development. JSON can be edited in any text editor such as Notepad or Word. JSON is a popular text file format that is used by Minecraft: Bedrock Edition to interact with content. It's recommended that when installing a new build of Minecraft, you should save a copy of this folder to use as a back up to prevent any potential loss of Minecraft Worlds that you may have. Each folder will also contain resource and behavior pack folders to contain any packs that may be in use within the world. MinecraftWorlds contains each world that has been generated within the current build of Minecraft. Development pack folders are updated each time Minecraft is launched so you can quickly load and test the changes you made to their contents. ![]() The development_skin_packs folder is used for developing skin packs. You will use the development_resource_packs and development_behavior_packs folders for the Resource Pack and Behavior Pack tutorials. Don't worry about these folders right now - you are going to be developing content, so you will be working in the development versions of these folders, as discussed in the next section. There are three folders called behavior_packs, resource_packs, and skin_packs that will store finalized custom content that will be added to Minecraft: Bedrock Edition. If you see more content in this folder than what is shown above, do not panic! This image shows a fresh install of Minecraft.
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